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	<title>Fishbird &#187; Design Games</title>
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	<link>https://www.fishbird.com</link>
	<description>User Experience, Language, Technology</description>
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		<title>Focus Groups Can Be Fun &amp; Useful</title>
		<link>https://www.fishbird.com/2013/03/15/focus-groups-can-be-fun-useful/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=focus-groups-can-be-fun-useful</link>
		<comments>https://www.fishbird.com/2013/03/15/focus-groups-can-be-fun-useful/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 22:03:36 +0000</pubDate>
		<dc:creator>NancyF</dc:creator>
				<category><![CDATA[Design Games]]></category>
		<category><![CDATA[Innovation GamesÂ®]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[User & Customer Research]]></category>
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.fishbird.com/?p=332</guid>
		<description><![CDATA[This is part 2 of my argument that focus groups with fun activities can and do yield useful results. We consider the case of civic engagement: City of San Jose uses Budget Games to get residents to give feedback on annual budget proposals. Negotiations with play money about real proposals gets genuine feedback from 150 [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><em>This is part 2 of my argument that focus groups with fun activities can and do yield useful results.</em></p>
<p>We consider the case of civic engagement: City of San Jose uses Budget Games to get residents to give feedback on annual budget proposals. Negotiations with play money about real proposals gets genuine feedback from 150 people during a single Saturday morning. Budget Games, organized by Every Voice Engaged and Innovation GamesÂ®, in conjunction with the City of San Jose&#8217;s staff, aided by volunteer facilitators and observers, have been the successful alternative for 3 years to traditional methods for getting public feedback about municipal budget proposals.</p>
<p><object width="420" height="315" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ni1kMLp41KE?hl=en_US&amp;version=3&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed width="420" height="315" type="application/x-shockwave-flash" src="http://www.youtube.com/v/ni1kMLp41KE?hl=en_US&amp;version=3&amp;rel=0" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>The same general technique that we show here can be used to help make decisions about new product features in a corporate setting, and equally well for other decisions where there are too many choices, not all of which require the same amount of resources or effort. And, other related playful techniques are useful for getting authentic feedback from a small group.</p>
<p>As mentioned in the <a title="Let's Not Demonize Focus Groups" href="http://www.fishbird.com/2013/03/11/lets-not-demonize-focus-groups/">previous post</a>, the role of the moderator of a focus group changes when we make the group about interacting with other players, and not with the moderator. For Budget Games, a moderator at each table tracks which citizen, representing which neighborhood, led the effort to fund the library proposal or the additional police officers. The observer at each table took notes on arguments put forward for or against each proposal, and who supported those arguments. This way the organizers (other trained facilitators) can analyze the outcomes (which proposals were funded by which tables &#8211; the &#8220;WHAT&#8221;), as well as the rationale for those outcomes (the WHY). Moderators for this event come from user experience research, agile software development, project management and design backgrounds.</p>
<div id="attachment_333" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.fishbird.com/wp-content/uploads/2013/03/IMG_6503-e1363385092396.jpg"><img class="size-medium wp-image-333" alt="Facilitators &amp; Observers for San Jose Budget Games 2013" src="http://www.fishbird.com/wp-content/uploads/2013/03/IMG_6503-e1363385092396-300x170.jpg" width="300" height="170" /></a><p class="wp-caption-text">Facilitators &amp; Observers for San Jose Budget Games 2013</p></div>
<p>For more about the Budget Games in San Jose, see the articles inÂ <a title="Making Sense of the Games Politicians Play" href="http://www.businessweek.com/articles/2012-08-30/making-sense-of-the-games-politicians-play" target="_blank">Business Week </a>Â from August 2012 andÂ <a title="Playing the Budget Game" href="http://www.ft.com/cms/s/2/b3a1add2-2931-11e2-9591-00144feabdc0.html" target="_blank">Financial Times</a> from November 2012.Â For reflections on being a facilitator at this event from others, see posts byÂ <a title="San Jose Budget Games (by Winnipeg Agilist)" href="http://winnipegagilist.blogspot.com/2013/02/san-jose-budget-games-2013.html" target="_blank">Steve Rogalsky</a>Â  and <a title="The San Jose Budget Games" href="http://www.wilonline.info/2013/02/the-2013-san-jose-budget-games" target="_blank">Wil</a>.</p>
<p>&nbsp;</p>
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		</item>
		<item>
		<title>Let&#8217;s not demonize focus groups</title>
		<link>https://www.fishbird.com/2013/03/11/lets-not-demonize-focus-groups/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=lets-not-demonize-focus-groups</link>
		<comments>https://www.fishbird.com/2013/03/11/lets-not-demonize-focus-groups/#comments</comments>
		<pubDate>Mon, 11 Mar 2013 19:57:55 +0000</pubDate>
		<dc:creator>NancyF</dc:creator>
				<category><![CDATA[Design Games]]></category>
		<category><![CDATA[Innovation GamesÂ®]]></category>
		<category><![CDATA[User & Customer Research]]></category>
		<category><![CDATA[focus groups]]></category>
		<category><![CDATA[interactive exercises]]></category>
		<category><![CDATA[methods]]></category>
		<category><![CDATA[qualitative research]]></category>
		<category><![CDATA[user research]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.fishbird.com/?p=328</guid>
		<description><![CDATA[I&#8217;ve made this case a number of times, especially as I train people in how to incorporate games, including Innovation GamesÂ®, in a program of user research. User experience professionals need to get clear about what&#8217;s wrong about focus groups, and what&#8217;s so attractive about them. The March (2013) BayCHI monthly program abstract ends with [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve made this case a number of times, especially as I train people in how to incorporate games, including <a title="Innovation Games" href="http://innovationgames.com" target="_blank">Innovation GamesÂ®</a>, in a program of user research.</p>
<p>User experience professionals need to get clear about what&#8217;s wrong about focus groups, and what&#8217;s so attractive about them. The March (2013) BayCHI monthly program abstract ends with the words, <a title="Tuesday, March 12, 2013: Monthly Program (BayCHI)" href="http://www.baychi.org/calendar/20130312/" target="_blank">&#8220;why you should never, ever hold a focus group.&#8221;</a>Â  Now we&#8217;ve got a timely discussion.</p>
<p><iframe src="http://www.youtube.com/embed/d2lUsPl1iao" height="315" width="420" allowfullscreen="" frameborder="0"></iframe></p>
<p>Later this week, I&#8217;ll be adding additional information about what kinds of useful results you can expect to get from a focus group that uses activities (vs one that follows a script narrowly), how these newer kinds of focus groups are changing the face of civic engagement, what kinds of questions will get useful answers, and how to recruit people to provide meaningful answers.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Talking Junk</title>
		<link>https://www.fishbird.com/2011/01/14/talking-junk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=talking-junk</link>
		<comments>https://www.fishbird.com/2011/01/14/talking-junk/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 19:09:28 +0000</pubDate>
		<dc:creator>NancyF</dc:creator>
				<category><![CDATA[Design Games]]></category>
		<category><![CDATA[Learning and Teaching]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[User & Customer Research]]></category>
		<category><![CDATA[design games]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[prototyping with junk]]></category>
		<category><![CDATA[tactile]]></category>
		<category><![CDATA[teams]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[user research]]></category>

		<guid isPermaLink="false">http://www.fishbird.com/?p=274</guid>
		<description><![CDATA[New York Times word of the year for 2010 "Junk" validates our use of the word in the design method, "Prototyping with Junk." Walk proudly and be ready for a lot of junk at IxD11; we're in good company.]]></description>
				<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 310px"><img title="Prototyping with Junk at UC Berkeley" src="http://farm6.static.flickr.com/5290/5282864209_e26c0c6838.jpg" alt="Prototype for interactive belt" width="300" height="210" /><p class="wp-caption-text">&quot;Prototyping with Junk&quot; at UC Berkeley</p></div>
<h2>Award for Junk</h2>
<p>Did you catch the New York <em>Times</em> <a href="http://www.nytimes.com/2011/01/02/magazine/02FOB-onlanguage-t.html">word of the year (WOTY)</a> for 2010? It&#8217;s <strong>junk</strong>! The editors of the &#8220;On Language&#8221; column chose this word as representative of the zeitgeist of the past year. The honor acknowledges the basic meaning of rubbish or trash, debris or detritus, as well as extended meanings:  From <strong>junk</strong> bonds (devalued securities) to <strong>junk</strong> food (nutritionally empty), to <strong>junk</strong> shot (stuffing debris and mud into BP&#8217;s leaking gusher in the Gulf). Their award called out one euphemistic sense, the male genitalia. The TSA started full body pat-downs in 2010, as an alternative to scanning, and air travelers gave warning, &#8220;Don&#8217;t touch my junk.&#8221;</p>
<p>Next month I&#8217;ll be hosting the activity &#8220;Prototyping with Junk&#8221; at <a href="http://www.ixda.org/interaction/friday.php">Interaction Design 2011 (IxD11)</a> in Boulder, Colorado. As I&#8217;ve <a href="http://www.fishbird.com/2009/06/27/sourcing-fun-materials-for-design-games/#more-80">previously written</a>, I occasionally get pushback from people who feel <strong>junk</strong> is not appropriate <em>language</em> for professional settings. Or, perhaps their reaction is that <strong>junk</strong> &#8212; the actual stuff &#8212; is not for the workplace. Now I can respond to those objections with the citation of WOTY2010. <a href="http://www.uulyrics.com/music/dave-frishberg/song-im-hip/">I&#8217;m hip!</a></p>
<h2>JunkFest (2007)</h2>
<p>And I&#8217;m in good company: Bernie DeKoven, author of Junkyard Games, and <a href="http://www.deepfun.com/bernie/">funsmith extraordinaire</a>, recently shared a video from 2007 celebrating Junkyard Sports. Here&#8217;s an news report from JunkFest in Redondo Beach [warning: narration lacks captions]</p>
<h2>Kinetic sculpture with junk</h2>
<p>Another wonderful example of how using apparent junk (PVC pipes plus a bunch empty plastic bottles, and other stuff) can turn into something magical:  see how kinetic sculptor Theo Jansen simulates animals walking, powered by the wind near the sea.<br />
[warning: narration lacks captions]</p>
<p>Read more at  <a href="http://www.talkingscience.org/2011/01/the-dance-of-the-strandbeests/">Talking Science: Dance of the Strandbeests</a>, the BBC article about this project.</p>
<p>Jansen&#8217;s example shows how prototypes evolve into working &#8220;products&#8221; or art, depending on your perspective. His process of successive refinements suggest agility: at each juncture, he stops and tests his creatures, from human-propulsion of walking machines to wind-propulsion (which simulates self-propulsion), and all from vernacular materials with clever engineering.</p>
<h2>Learning with junk</h2>
<p>We used Prototyping with Junk at ACM CHI2004 (in Vienna, Austria), when we challenged the participants in the pre-conference <a href="http://www.chi2004icsidforum.org/session_details.html#design_collab">design collaboration</a> to create a product for elders. As I&#8217;ve written for <a href="http://interactions.acm.org/content/?p=1065">interactions magazine special issue on prototyping</a>, this is an opportunity for creativity and fun in a social context. And, it&#8217;s yet-another communication tool for your collaborative design kit.</p>
<p>More recently, students at UC Berkeley&#8217;s iSchool engaged in Prototyping with Junk as one among many prototyping techniques they experimented with this past fall. You can see <a href="http://www.flickr.com/groups/prototypingclinicf10/">still images and a few short movies</a>. Notice all those smiles!</p>
<p>Eager to meet the group in Boulder. I&#8217;ll bring one of the several design challenges I&#8217;m currently mulling over, &#8230;and plenty of junk.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Innovation GamesÂ® at CHI2010</title>
		<link>https://www.fishbird.com/2010/05/05/innovation-games%c2%ae-at-chi2010/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=innovation-games%25c2%25ae-at-chi2010</link>
		<comments>https://www.fishbird.com/2010/05/05/innovation-games%c2%ae-at-chi2010/#comments</comments>
		<pubDate>Wed, 05 May 2010 21:59:08 +0000</pubDate>
		<dc:creator>NancyF</dc:creator>
				<category><![CDATA[Design Games]]></category>
		<category><![CDATA[Innovation GamesÂ®]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[User & Customer Research]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[chi]]></category>
		<category><![CDATA[chi2010]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[design games]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[observers]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.fishbird.com/?p=239</guid>
		<description><![CDATA[Even a 90-minute session can teach us a lot of lessons about how to use Innovation GamesÂ® in a customer or user research setting.]]></description>
				<content:encoded><![CDATA[<div id="attachment_248" class="wp-caption aligncenter" style="width: 162px"><a href="http://www.fishbird.com/wp-content/uploads/2010/05/Course27.png"><img class="size-medium wp-image-248" title="Course27" src="http://www.fishbird.com/wp-content/uploads/2010/05/Course27-152x300.png" alt="Poster announcing Course 27 at CHI2010" width="152" height="300" /></a><p class="wp-caption-text">Poster announcing Course 27 at CHI2010</p></div>
<p>What can you do in 90 minutes to introduce a professional audience to the set of practices which are Innovation GamesÂ®? Quite a bit! Â But not all of what we had planned.</p>
<h2>The course announcement</h2>
<p>Here&#8217;s what people saw on the web when they considered whether to enroll in this course <a title="Innovation GamesÂ® for User Research in an Agile Environment" href="http://www.chi2010.org/attending/course-27.html">&#8220;Innovation GamesÂ® for User Research in an Agile Environment&#8221;</a>, which competed against about 10 other sessions in the same time slot.</p>
<blockquote><p>This course describes a set of qualitative research methods that will be attractive to user researchers, customer satisfaction specialists, Chief Happiness Officers, marketing professionals, among others. People who participate on Agile teams and those who are considering making a change to Agile practices will enjoy learning new techniques that fit into an Agile framework. Designers, engineers, and others with limited research background are welcome to join in the fun.<span id="more-239"></span></p></blockquote>
<p>Courses are the update for tutorials at CHI. For the past 4 yearsÂ or more, the conference has made a change from half day or full day training courses (offered at a significant increment to the already pricey conference) to modestly priced, smaller modules of 90 minutes each. This <a title="Innovation GamesÂ® for User Research in an Agile Environment" href="http://www.chi2010.org/attending/course-27.html">course</a> was scheduled for the last session before the closing plenary session, which I used to our advantage.</p>
<h2>On site on Thursday afternoon, April 15</h2>
<p>Thirty-four (34) people enrolled in the 90-minute course about &#8220;Innovation GamesÂ®&#8221; at CHI2010. Twenty-three (23) people arrived in the hard-to-find room. Indeed, the printed program showed 2 courses simultaneously in the same room. Â Luckily we caught the room conflict the day before, and coordinated with the conference management to handle.</p>
<h3>Logistics</h3>
<p>We waited a bit longer than we might have for people to find this room. Â I&#8217;m aware that several of those who enrolled were dealing with airplane issues:Â  It was Thursday afternoon, April 15, the day after the Icelandic volcano started erupting, the day air traffic in Northern Europe started being disrupted.</p>
<p>While I have done an introductory demonstration version of the Games in 60-90 minutes, most frequently it&#8217;s been with groups for whom responses to the question we posed (e.g., &#8220;Finding your next or ideal job&#8221;) were more prominent than the techniques we used (e.g., &#8220;Product Box&#8221;).Â  User experience people attending CHI are probably more interested in scrutinizing the techniques, than they are in the answer to the prompt.</p>
<p>I believe we met our goal of having fun, at the expense of a clean closure to the course. That&#8217;s what a follow-up blog post is about.</p>
<h2>Big Picture Comments</h2>
<p>My general attitude is that experiencing one or two games tells more than I can possibly describe in the same amount of time. I actively prefer spending our time together playing a game or two instead of me lecturing, as the key discussion points come out in the experience, and in the players&#8217; reflections on their experience.</p>
<p>Let me repeat here what I said onsite:Â  you can learn much of what you need to know about using Innovation Games from <a title="Innovation Games: Creating Breakthrough Products Through Collaborative Play" href="http://www.amazon.com/gp/product/0321437292">the book</a> Luke Hohmann wrote. I invite you to buy the book. Luke wrote it for an audience of Product Managers or marketing folks. If you&#8217;re in a different job category, you may have to do some translating to your setting and skill set. He wrote it for corporate clients, but the techniques work just as well for non-profits, government entities and community groups. He wrote it thinking about software or hardware as the product category, but it works well for services and non-digital stuff, in short all manner of things that you might consider &#8220;products.&#8221;</p>
<p>The book doesn&#8217;t make a strong distinction among &#8220;market research,&#8221; &#8220;customer research,&#8221; and &#8220;user research.&#8221; If you have a good handle on those differences and how people customarily conduct and analyze research from those 3 perspectives, you&#8217;re ready to go. If you feel uncertain, let me help you and your team to get clear about interacting with audience segments. I&#8217;ll coach your team for the first few engagements with customers until you&#8217;re smarter than me about how to make it work in your organization and with your customers (and users and markets).</p>
<h2>Lessons Learned</h2>
<p>In a typical Innovation Games event, the time is divided into at least 3 not-necessarily-equal parts: Â (i) an ice-breaker, where players and observers meet each other; (ii) the game with its creation and discussion phases; andÂ (iii) any further debriefing discussion with the players. Â As long as you&#8217;ve gone to the trouble of recruiting players, it&#8217;s often worth spending a bit more time with them and playing a second game (giving you 5 parts).</p>
<p>The actual time for preparation is of course greater, stretching over the recruiting days, collaboration with the team about what questions to focus on and which activities to use. After the session, the team may have an additional debrief to capture what they heard and noted while the ideas are still &#8220;hot.&#8221; Â Then the organizers spend a day or several days (depending on how many players were present, how many games were played and how much data was collected) analyzing the results and putting recommendations together for the team.</p>
<h3>Lesson 1: Why an ice-breaker?</h3>
<p>The goal of an opening (ice-breaker) exercise is to get acquainted. In user or customer research sessions where we are physically together, another goal often is to build a collaborative spirit. In this case I gave the same prompt for both games, but the players were segmented by their prior CHI experience. An additional goal in the post-lunch spot is to get everyone moving about to prevent dozing.</p>
<p>At CHI2010 our ice-breaker exercise asked people to sort themselves by moving around the room, to labeled stations, and when arriving to introduce themselves. We repeated this task 4 times with different identifying categories. There are probably several other relevant dimensions, but these were enough to get us started.</p>
<p>SECTOR</p>
<ul>
<li><a title="Sector: industry" href="http://www.flickr.com/photos/nancyf/4542699402/in/set-72157623783127293/">Industry</a></li>
<li><a title="Sector: University" href="http://www.flickr.com/photos/nancyf/4542699190/in/set-72157623783127293/">University</a></li>
<li><a title="Sector: Research Lab" href="http://www.flickr.com/photos/nancyf/4542700062/in/set-72157623783127293/">Research Lab</a></li>
<li><a title="Sector: Government" href="http://www.flickr.com/photos/nancyf/4542699828/in/set-72157623783127293/">Government</a></li>
<li><a title="Sector: Consultancy" href="http://www.flickr.com/photos/nancyf/4542065767/in/set-72157623783127293/">Consultancy</a></li>
</ul>
<p>CHI EXPERIENCE</p>
<ul>
<li><a title="1st time at CHI" href="http://www.flickr.com/photos/nancyf/4542700448/in/set-72157623783127293/">First time</a></li>
<li><a title="2nd, 3rd, 4th time at CHI" href="http://www.flickr.com/photos/nancyf/4542700288/in/set-72157623783127293/">2-3-4th time</a></li>
<li><a title="5th CHI or more" href="http://www.flickr.com/photos/nancyf/4542067467/in/set-72157623783127293/">5th-Nth CHI</a></li>
</ul>
<p>PRESENTATIONS?</p>
<ul>
<li><a title="Attending only" href="http://www.flickr.com/photos/nancyf/4542067641/in/set-72157623783127293/">Just here to attend</a></li>
<li>Submitted but did not present</li>
<li><a title="Paper or notes author" href="http://www.flickr.com/photos/nancyf/4542701286/in/set-72157623783127293/">Paper or Note author</a></li>
<li><a title="Presenters in other venues" href="http://www.flickr.com/photos/nancyf/4542067813/in/set-72157623783127293/">Other venue presenter</a></li>
<li><a title="Student Volunteers" href="http://www.flickr.com/photos/nancyf/4542068167/in/set-72157623783127293/">Student Volunteer</a></li>
</ul>
<p>CHI COMMUNITY or DISCIPLINE</p>
<ul>
<li><a title="Community: UX" href="http://www.flickr.com/photos/nancyf/4542068341/in/set-72157623783127293/">User Experience</a></li>
<li><a title="Community: Engineering" href="http://www.flickr.com/photos/nancyf/4542068535/in/set-72157623783127293/">Engineering</a></li>
<li><a title="Community: Management" href="http://www.flickr.com/photos/nancyf/4542068703/in/set-72157623783127293/">Management</a></li>
<li><a title="Community: Hybrid" href="http://www.flickr.com/photos/nancyf/4542702350/in/set-72157623783127293/">Hybrid</a></li>
<li><a title="Community: Other" href="http://www.flickr.com/photos/nancyf/4542068861/in/set-72157623783127293/">Other</a></li>
</ul>
<h3>Lesson 2: Â Consider the timeslot when choosing the prompt</h3>
<h3><span style="font-size: x-large;"><span> </span></span><span style="font-weight: normal; font-size: 13px;">Just as important as recruiting the right participants and segmenting them appropriately in game play is choosing the right question for the context.Â For the event, I asked people to respond to this prompt:</span></h3>
<blockquote><p><em>Now that you&#8217;re here on the final day of CHI2010, in the last session before the closing plenary, what can you tell the committee for CHI2011 about how it can make an even more awesome conference next year?</em></p></blockquote>
<p><em> </em></p>
<p>I&#8217;ve played this game at other conferences with a similar prompt, but being assigned this particular timeslot (last before the closing session) made the prompt ideal:Â  everyone had been through nearly all the conference. If a course or tutorial is scheduled early in a conference, using a prompt like this one falls flat among newcomers. They&#8217;ll talk about pricing and heat in the room, but you won&#8217;t get the detailed ideas you can get from people who may have already sat through 3 days of 4 or more sessions per day, been frustrated by the signage, enjoyed the entertainment, and packed to go home.</p>
<h3>Lesson 3: Two Games at once, a stretch goal</h3>
<p>Rather than have everyone respond in the same way, we divided the group intoÂ i) more experienced CHI folks playing Prune the Product Tree, andÂ ii) new conference participants playing Product Box. (People with 2, 3, or 4 years of conference experience at CHI could self-select into either game.)</p>
<p>My goal was to give everyone a sense of what kinds of interactions and results you can get with different games. The two games we chose contrast on several dimensions.</p>
<p>Prune the Product Tree is a group game: Â you want at least 4 and as many as 8 people contributing to each Tree. Â The players&#8217; conversations are as important as their individual contributions. You can seed the Tree with the organizers&#8217; product attributes or just let the assembled group create attributes on site. (We chose the latter option.)</p>
<p>People who had more than 5 years experience at CHI conferences were assigned to theÂ <a title="Prune the Product Tree" href="http://innovationgames.com/prune-the-product-tree/">Prune the Product Tree</a> exercise. We briefly talked about representing parts of the conference as leaves or fruit and then placing them in 4 places on the large tree schematic: Â <strong>the trunk</strong>, representing primary, central features or functions; <strong>the outer branches</strong>, as secondary features and functions;Â <strong>&#8220;spoiled fruit&#8221;</strong> lying on the ground surface (showing undesirable aspects or no longer relevant activities), plus <strong>the roots</strong>, showing those all important items below the ground, representing infrastructure or basic values.</p>
<p>In keeping with best practices, we divided them into two groups. One group had 4 players, the other 7 or 8.</p>
<p>People who were newer to the CHI conference were invited to create aÂ <a title="Product Box" href="http://innovationgames.com/product-box/">Product Box</a> about next year&#8217;s conference.Â Â The verbal instructions invited them to the pre-conference experience, what happened during the conference, and their expectations post-conference or all of it.</p>
<p>A key part of Product Box is telling the story (&#8220;selling the box&#8221;). One participant understood immediately that this exercise is all about metaphor. A symbol on the box or inside it stands for an idea in the world. A conference is about physical space (too hot, too cold) and amenities (WiFi), as well as content &#8211; new as well as familiar ideas &#8211; and the people you meet.Â  It&#8217;s about the artifacts of the conference (the program on paper, the iPhone app for schedule, the slides in the room) and the schedule, the costs and benefits.</p>
<p>You can encourage players inÂ Product Box to work on individual or team efforts. Â On this occasion we had one team and a lot of individuals.</p>
<p>And, we did have some quite distinct, segmented responses. Â Check out the <a title="Set of photos from Course 27" href="http://www.flickr.com/photos/nancyf/sets/72157623783127293/">flickr.com set from this course</a> to see some of those amazing responses. Â And remember: Â we shortened the recommended time from 1 hour to less than 20 minutes. Â Amazing.</p>
<h3><strong>Lesson 4: Â Take all your photos and notes before cleaning up.</strong></h3>
<p>While I&#8217;ve argued above that this was the ideal timeslot for this prompt, it&#8217;s also a tight spot for doing all the documentation we might have wanted. We all wanted to attend the closing plenary. The student volunteers quickly helped me pack up. Â Thanks to them, for sure! We transported some of those fragile boxes, but several didn&#8217;t remain intact while sitting waiting for my return. I&#8217;ve invited the participants to help annotate the flickr set, so stay tuned to track any further insights!</p>
<h2><strong>Next steps</strong></h2>
<h3>Lesson 5: Â Capture Expectations and Respond</h3>
<p>All who attended the course in person wrote their key questions and expectations. While they worked on creating artifacts in response to the prompt, I read and categorized those questions and expectations. Our time together was brief, and didn&#8217;t allow me to respond to the questions on site. A few expectations go beyond ones I&#8217;m able to address.</p>
<p>So here&#8217;s my plan:Â  I&#8217;m taking the 40 questions/8 categories posed by participants and I&#8217;ll continue to respond to those over the next few weeks. Folks who are available to attend my next session, a full-day at <a title="UPA (Munich) Tutorial Tuesday, 25 May, 2010" href="https://www.usabilityprofessionals.org/upa_conference/app/schedule/by_day/day:Tuesday/for:2010">Usability Professionals in Munich at the end of May</a>, will have a head start on understanding what&#8217;s going on. And they can ask new, great questions! Plus in a full-day session, expect fuller answers and an even better overall picture of what&#8217;s you can do with Innovation Games in a user research setting.</p>
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		<title>Sourcing fun materials for design games</title>
		<link>https://www.fishbird.com/2009/06/27/sourcing-fun-materials-for-design-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sourcing-fun-materials-for-design-games</link>
		<comments>https://www.fishbird.com/2009/06/27/sourcing-fun-materials-for-design-games/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 07:45:00 +0000</pubDate>
		<dc:creator>NancyF</dc:creator>
				<category><![CDATA[Design Games]]></category>
		<category><![CDATA[Innovation GamesÂ®]]></category>
		<category><![CDATA[Learning and Teaching]]></category>
		<category><![CDATA[User & Customer Research]]></category>
		<category><![CDATA[auditory]]></category>
		<category><![CDATA[design games]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[interactive exercises]]></category>
		<category><![CDATA[interpreter]]></category>
		<category><![CDATA[language competence]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[tactile]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://www.fishbird.com/?p=80</guid>
		<description><![CDATA[Play is a great way to generate ideas and challenge learning beyond the familiar. Having the right materials makes all the difference.  And the good news is that there are so many ways to be right.]]></description>
				<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://www.fishbird.com/wp-content/uploads/2010/02/LV-UnderbedShoeChest.png"></a><br />
<img class="aligncenter" title="Design game session showing materials" src="http://www.fishbird.com/wp-content/uploads/2010/02/IMG_0392-300x225.jpg" alt="" width="300" height="225" /><br />
<a href="http://www.fishbird.com/wp-content/uploads/2010/02/LV-RotatingShoeRack.png"></a>Long before I became an advocate and trained facilitator of Innovation GamesÂ®, I was an enthusiastic practitioner of other design games and playful exercises.Â <span id="more-80"></span></p>
<h2>Prototyping with junk</h2>
<p>Devoted readers of <a title="Interactions magazine" href="http://interactions.acm.org/index.php">Interactions magazine</a> will recall a brief report about &#8220;<a href="http://interactions.acm.org/content/?p=1065">Prototyping with Junk</a>&#8220;Â â€“ an activity which debuted at the <a href="http://www.chi2004icsidforum.org/">CHI2004|ICSID Forum</a> in Austria, a 2-day event for professional development held in conjunction with CHI2004. Along with my fellow organizers, I invited participants â€“ interaction designers, usability professionals, industrial designers and product designers â€“ to create prototypes using the materials we provided such as colored paper, pipe cleaners, stickers, colored pencils and pens, empty egg cartons, drinking straws, and strawberry baskets.</p>
<p>The participants responded to the design prompt (to create a pill dispenser for older adults) from several perspectives. The teams were able to take their physical models (along with descriptions of the functionality) to the German-speaking residents of a Vienna retirement community later the same day. The teams returned to our conference location to continue prototyping, taking account of the feedback from the target audience. By the end of the second day, each team presented its concept and model to the panel of distinguished judges. These prototypes were put together, carried around town, taken apart and reassembled 3 times within 48 hours.</p>
<p>When I describe this activity, sometimes I&#8217;ll get pushback from people who feel the term &#8220;junk&#8221; is disparaging. For me junk refers to objects which might be treated as trash, though they aren&#8217;t soiled or broken or dangerous. They are the clean rubbish that might be found in the recycling bin, such as the cardboard tubes left when a roll of paper towels or toilet paper is used up. Â I save empty Altoid boxes, similar metal tins, or small containers made of cardboard, plastic or glass.</p>
<h2>After the recycling bin, then what?</h2>
<p>These days I am happy to take advantage of the interesting shapes, colors and sizes of sticky notes that can be found at office supply stores, as well as gluesticks, spring-loaded clips in animal prints, colored pens and pencils.</p>
<p>I frequent party stores for fun wrapping paper, theme stickers and banners.</p>
<p>I&#8217;m lucky to have greatÂ <a href="http://www.morrisonschoolsupplies.com/">teacher supply stores</a> nearby where I can find tongue depressors and painter&#8217;s tape in primary colors, numbers and letters in large or small sizes, cut-outs of familiar objects such as leaves and fruit intended for the bulletin board, and <a href="http://www.magicnuudles.com/">cornstarch peanuts.</a></p>
<p>You can meet me around the sale tables at Ikea where we&#8217;ll pick up last season&#8217;s mousepads, wrapping paper or bits of fabric.</p>
<p>At the hardware store, cable ties in day-glo colors, felt dots that protect the floor from furnitureÂ scratches, and paint chips leap out at me.</p>
<p>Art or craft supply stores will surprise you with interesting papers, buttons, and glitter paint.</p>
<p>Depending on my next engagements, I may stop at the grocery store for out-of-date candy from the most recent holiday, or drinking straws intended for children&#8217;s birthday parties.</p>
<h2>Lillian Vernon, meet Miles Kimball</h2>
<p>In my efforts to be more environmentally conscious, I&#8217;ve cancelled many of the paper mail-order catalogs I used to receive. But those catalogs fed my imagination and let me create my own instructional materials. Perhaps you knowÂ <a href="http://www.lillianvernon.com/">Lillian Vernon</a> or <a href="http://www.mileskimball.com/MilesKimball/">Miles Kimball</a>? Â The catalogs from these companies fascinated me for their information density, layout, and copywriting, as well as the selection of merchandise. Consider the &#8220;closet and drawer organization&#8221; category alone, for which the Lillian Vernon online catalog (as of this writing) lists 32 different items, at least 6 for storing shoes.</p>
<p>For a conference session held in Canada aimed at interpreters and translators, I planned an exercise around excerpts from these catalogs. With no advance registration for this session, I couldn&#8217;t prepare for a specific language combination. In fact, the participants&#8217; language pairs ranged widely; only a few people had the familiar combinations (French-English for some Canadians, Spanish-English for some from the US), and just a few like me, American Sign Language and English. I took a print catalogue, and cut it up so that I could feature a single item glued to each index card. Could a participant pick out the correct item from listening a colleague&#8217;s rendition of the catalog copy â€“ especially given that some items share a similar shape and function? (Click on each image below to view the catalog copy.)</p>
<p><a title="Shoe and accessory rack" href="http://www.lillianvernon.com/catalog/product_display.jsp?pdId=2097&amp;name=Shoe+and+Accessory+Rack&amp;parentCatId=3&amp;catId=149"><img title="Shoe Accessory Rack" src="http://www.fishbird.com/wp-content/uploads/2010/02/LV-ShoeAccessoryRack.png" alt="" width="194" height="192" /></a><a title="3-Tier rotating shoe rack" href="http://www.fishbird.com/wp-content/uploads/2010/02/LV-RotatingShoeRack.png"><img title="Rotating Shoe Rack" src="http://www.fishbird.com/wp-content/uploads/2010/02/LV-RotatingShoeRack.png" alt="" width="184" height="180" /></a><a title="Underbed shoe storage" href="http://www.lillianvernon.com/catalog/product_display.jsp?pdId=4156&amp;ensembleId=4156"><img title="Underbed Shoe Chest" src="http://www.fishbird.com/wp-content/uploads/2010/02/LV-UnderbedShoeChest.png" alt="" width="185" height="186" /></a><a title="Sandall and flip-flop rack" href="http://www.lillianvernon.com/catalog/product_display.jsp?pdId=13098&amp;name=Sandal+and+Flip+Flop+Rack&amp;parentCatId=3&amp;catId=149"><img class="alignright size-full wp-image-93" title="Sandal &amp; FlipFlop Rack" src="http://www.fishbird.com/wp-content/uploads/2010/02/LV-Sandal+FlipFlopRack.png" alt="" width="181" height="190" /></a><a title="Wall valet and shoe rack set" href="http://www.lillianvernon.com/catalog/product_display.jsp?pdId=13237&amp;name=Wall+Valet+and+Shoe+Rack+Set&amp;parentCatId=3&amp;catId=149"><img class="alignright size-full wp-image-94" title="Wall Valet &amp; Shoe Rack" src="http://www.fishbird.com/wp-content/uploads/2010/02/LV-WallValet+ShoeRack.png" alt="" width="188" height="183" /></a></p>
<p>These days, when I&#8217;m acquiring design game materials, it&#8217;s likely for in-person client engagements using Innovation Games, whereÂ <a href="http://innovationgames.com/product-box/">Product Box</a> especially encourages manipulation of playfulÂ materials. Occasionally team-building occasions or celebratory events demand that I consult the <a title="Archie McPhee &amp; Company" href="http://www.mcphee.com">Archie McPhee</a> website. I think I&#8217;ll just order a <a href="http://www.mcphee.com/shop/categories/Classic-McPhee/Surprise/">surprise box</a> now for each of the upcoming Innovation Games events.</p>
<p>The juxtaposition ofÂ unexpected materials inspires creativity, wild ideas and innovative product concepts in product design activities. Fun stuff â€“ like the out-of-context language from the catalog that let the skilled interpreters stretch their skills with colleagues in a safe and playful session â€“Â energizes teams to collaborate in problem-solving.</p>
<p>You can learn more about Innovation Games at <a title="Innovation Games" href="http://www.innovationgames.com">www.innovationgames.com</a>.</p>
<p>&#8220;Prototyping with Junk&#8221; is available as a .pdf document</p>
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