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	<title>Fishbird &#187; training</title>
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		<title>Talking Junk</title>
		<link>https://www.fishbird.com/2011/01/14/talking-junk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=talking-junk</link>
		<comments>https://www.fishbird.com/2011/01/14/talking-junk/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 19:09:28 +0000</pubDate>
		<dc:creator>NancyF</dc:creator>
				<category><![CDATA[Design Games]]></category>
		<category><![CDATA[Learning and Teaching]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[User & Customer Research]]></category>
		<category><![CDATA[design games]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[prototyping with junk]]></category>
		<category><![CDATA[tactile]]></category>
		<category><![CDATA[teams]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[user research]]></category>

		<guid isPermaLink="false">http://www.fishbird.com/?p=274</guid>
		<description><![CDATA[New York Times word of the year for 2010 "Junk" validates our use of the word in the design method, "Prototyping with Junk." Walk proudly and be ready for a lot of junk at IxD11; we're in good company.]]></description>
				<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 310px"><img title="Prototyping with Junk at UC Berkeley" src="http://farm6.static.flickr.com/5290/5282864209_e26c0c6838.jpg" alt="Prototype for interactive belt" width="300" height="210" /><p class="wp-caption-text">&quot;Prototyping with Junk&quot; at UC Berkeley</p></div>
<h2>Award for Junk</h2>
<p>Did you catch the New York <em>Times</em> <a href="http://www.nytimes.com/2011/01/02/magazine/02FOB-onlanguage-t.html">word of the year (WOTY)</a> for 2010? It&#8217;s <strong>junk</strong>! The editors of the &#8220;On Language&#8221; column chose this word as representative of the zeitgeist of the past year. The honor acknowledges the basic meaning of rubbish or trash, debris or detritus, as well as extended meanings:  From <strong>junk</strong> bonds (devalued securities) to <strong>junk</strong> food (nutritionally empty), to <strong>junk</strong> shot (stuffing debris and mud into BP&#8217;s leaking gusher in the Gulf). Their award called out one euphemistic sense, the male genitalia. The TSA started full body pat-downs in 2010, as an alternative to scanning, and air travelers gave warning, &#8220;Don&#8217;t touch my junk.&#8221;</p>
<p>Next month I&#8217;ll be hosting the activity &#8220;Prototyping with Junk&#8221; at <a href="http://www.ixda.org/interaction/friday.php">Interaction Design 2011 (IxD11)</a> in Boulder, Colorado. As I&#8217;ve <a href="http://www.fishbird.com/2009/06/27/sourcing-fun-materials-for-design-games/#more-80">previously written</a>, I occasionally get pushback from people who feel <strong>junk</strong> is not appropriate <em>language</em> for professional settings. Or, perhaps their reaction is that <strong>junk</strong> &#8212; the actual stuff &#8212; is not for the workplace. Now I can respond to those objections with the citation of WOTY2010. <a href="http://www.uulyrics.com/music/dave-frishberg/song-im-hip/">I&#8217;m hip!</a></p>
<h2>JunkFest (2007)</h2>
<p>And I&#8217;m in good company: Bernie DeKoven, author of Junkyard Games, and <a href="http://www.deepfun.com/bernie/">funsmith extraordinaire</a>, recently shared a video from 2007 celebrating Junkyard Sports. Here&#8217;s an news report from JunkFest in Redondo Beach [warning: narration lacks captions]</p>
<h2>Kinetic sculpture with junk</h2>
<p>Another wonderful example of how using apparent junk (PVC pipes plus a bunch empty plastic bottles, and other stuff) can turn into something magical:  see how kinetic sculptor Theo Jansen simulates animals walking, powered by the wind near the sea.<br />
[warning: narration lacks captions]</p>
<p>Read more at  <a href="http://www.talkingscience.org/2011/01/the-dance-of-the-strandbeests/">Talking Science: Dance of the Strandbeests</a>, the BBC article about this project.</p>
<p>Jansen&#8217;s example shows how prototypes evolve into working &#8220;products&#8221; or art, depending on your perspective. His process of successive refinements suggest agility: at each juncture, he stops and tests his creatures, from human-propulsion of walking machines to wind-propulsion (which simulates self-propulsion), and all from vernacular materials with clever engineering.</p>
<h2>Learning with junk</h2>
<p>We used Prototyping with Junk at ACM CHI2004 (in Vienna, Austria), when we challenged the participants in the pre-conference <a href="http://www.chi2004icsidforum.org/session_details.html#design_collab">design collaboration</a> to create a product for elders. As I&#8217;ve written for <a href="http://interactions.acm.org/content/?p=1065">interactions magazine special issue on prototyping</a>, this is an opportunity for creativity and fun in a social context. And, it&#8217;s yet-another communication tool for your collaborative design kit.</p>
<p>More recently, students at UC Berkeley&#8217;s iSchool engaged in Prototyping with Junk as one among many prototyping techniques they experimented with this past fall. You can see <a href="http://www.flickr.com/groups/prototypingclinicf10/">still images and a few short movies</a>. Notice all those smiles!</p>
<p>Eager to meet the group in Boulder. I&#8217;ll bring one of the several design challenges I&#8217;m currently mulling over, &#8230;and plenty of junk.</p>
]]></content:encoded>
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		<item>
		<title>Innovation GamesÂ® at CHI2010</title>
		<link>https://www.fishbird.com/2010/05/05/innovation-games%c2%ae-at-chi2010/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=innovation-games%25c2%25ae-at-chi2010</link>
		<comments>https://www.fishbird.com/2010/05/05/innovation-games%c2%ae-at-chi2010/#comments</comments>
		<pubDate>Wed, 05 May 2010 21:59:08 +0000</pubDate>
		<dc:creator>NancyF</dc:creator>
				<category><![CDATA[Design Games]]></category>
		<category><![CDATA[Innovation GamesÂ®]]></category>
		<category><![CDATA[Presentation]]></category>
		<category><![CDATA[User & Customer Research]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[chi]]></category>
		<category><![CDATA[chi2010]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[design games]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[observers]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.fishbird.com/?p=239</guid>
		<description><![CDATA[Even a 90-minute session can teach us a lot of lessons about how to use Innovation GamesÂ® in a customer or user research setting.]]></description>
				<content:encoded><![CDATA[<div id="attachment_248" class="wp-caption aligncenter" style="width: 162px"><a href="http://www.fishbird.com/wp-content/uploads/2010/05/Course27.png"><img class="size-medium wp-image-248" title="Course27" src="http://www.fishbird.com/wp-content/uploads/2010/05/Course27-152x300.png" alt="Poster announcing Course 27 at CHI2010" width="152" height="300" /></a><p class="wp-caption-text">Poster announcing Course 27 at CHI2010</p></div>
<p>What can you do in 90 minutes to introduce a professional audience to the set of practices which are Innovation GamesÂ®? Quite a bit! Â But not all of what we had planned.</p>
<h2>The course announcement</h2>
<p>Here&#8217;s what people saw on the web when they considered whether to enroll in this course <a title="Innovation GamesÂ® for User Research in an Agile Environment" href="http://www.chi2010.org/attending/course-27.html">&#8220;Innovation GamesÂ® for User Research in an Agile Environment&#8221;</a>, which competed against about 10 other sessions in the same time slot.</p>
<blockquote><p>This course describes a set of qualitative research methods that will be attractive to user researchers, customer satisfaction specialists, Chief Happiness Officers, marketing professionals, among others. People who participate on Agile teams and those who are considering making a change to Agile practices will enjoy learning new techniques that fit into an Agile framework. Designers, engineers, and others with limited research background are welcome to join in the fun.<span id="more-239"></span></p></blockquote>
<p>Courses are the update for tutorials at CHI. For the past 4 yearsÂ or more, the conference has made a change from half day or full day training courses (offered at a significant increment to the already pricey conference) to modestly priced, smaller modules of 90 minutes each. This <a title="Innovation GamesÂ® for User Research in an Agile Environment" href="http://www.chi2010.org/attending/course-27.html">course</a> was scheduled for the last session before the closing plenary session, which I used to our advantage.</p>
<h2>On site on Thursday afternoon, April 15</h2>
<p>Thirty-four (34) people enrolled in the 90-minute course about &#8220;Innovation GamesÂ®&#8221; at CHI2010. Twenty-three (23) people arrived in the hard-to-find room. Indeed, the printed program showed 2 courses simultaneously in the same room. Â Luckily we caught the room conflict the day before, and coordinated with the conference management to handle.</p>
<h3>Logistics</h3>
<p>We waited a bit longer than we might have for people to find this room. Â I&#8217;m aware that several of those who enrolled were dealing with airplane issues:Â  It was Thursday afternoon, April 15, the day after the Icelandic volcano started erupting, the day air traffic in Northern Europe started being disrupted.</p>
<p>While I have done an introductory demonstration version of the Games in 60-90 minutes, most frequently it&#8217;s been with groups for whom responses to the question we posed (e.g., &#8220;Finding your next or ideal job&#8221;) were more prominent than the techniques we used (e.g., &#8220;Product Box&#8221;).Â  User experience people attending CHI are probably more interested in scrutinizing the techniques, than they are in the answer to the prompt.</p>
<p>I believe we met our goal of having fun, at the expense of a clean closure to the course. That&#8217;s what a follow-up blog post is about.</p>
<h2>Big Picture Comments</h2>
<p>My general attitude is that experiencing one or two games tells more than I can possibly describe in the same amount of time. I actively prefer spending our time together playing a game or two instead of me lecturing, as the key discussion points come out in the experience, and in the players&#8217; reflections on their experience.</p>
<p>Let me repeat here what I said onsite:Â  you can learn much of what you need to know about using Innovation Games from <a title="Innovation Games: Creating Breakthrough Products Through Collaborative Play" href="http://www.amazon.com/gp/product/0321437292">the book</a> Luke Hohmann wrote. I invite you to buy the book. Luke wrote it for an audience of Product Managers or marketing folks. If you&#8217;re in a different job category, you may have to do some translating to your setting and skill set. He wrote it for corporate clients, but the techniques work just as well for non-profits, government entities and community groups. He wrote it thinking about software or hardware as the product category, but it works well for services and non-digital stuff, in short all manner of things that you might consider &#8220;products.&#8221;</p>
<p>The book doesn&#8217;t make a strong distinction among &#8220;market research,&#8221; &#8220;customer research,&#8221; and &#8220;user research.&#8221; If you have a good handle on those differences and how people customarily conduct and analyze research from those 3 perspectives, you&#8217;re ready to go. If you feel uncertain, let me help you and your team to get clear about interacting with audience segments. I&#8217;ll coach your team for the first few engagements with customers until you&#8217;re smarter than me about how to make it work in your organization and with your customers (and users and markets).</p>
<h2>Lessons Learned</h2>
<p>In a typical Innovation Games event, the time is divided into at least 3 not-necessarily-equal parts: Â (i) an ice-breaker, where players and observers meet each other; (ii) the game with its creation and discussion phases; andÂ (iii) any further debriefing discussion with the players. Â As long as you&#8217;ve gone to the trouble of recruiting players, it&#8217;s often worth spending a bit more time with them and playing a second game (giving you 5 parts).</p>
<p>The actual time for preparation is of course greater, stretching over the recruiting days, collaboration with the team about what questions to focus on and which activities to use. After the session, the team may have an additional debrief to capture what they heard and noted while the ideas are still &#8220;hot.&#8221; Â Then the organizers spend a day or several days (depending on how many players were present, how many games were played and how much data was collected) analyzing the results and putting recommendations together for the team.</p>
<h3>Lesson 1: Why an ice-breaker?</h3>
<p>The goal of an opening (ice-breaker) exercise is to get acquainted. In user or customer research sessions where we are physically together, another goal often is to build a collaborative spirit. In this case I gave the same prompt for both games, but the players were segmented by their prior CHI experience. An additional goal in the post-lunch spot is to get everyone moving about to prevent dozing.</p>
<p>At CHI2010 our ice-breaker exercise asked people to sort themselves by moving around the room, to labeled stations, and when arriving to introduce themselves. We repeated this task 4 times with different identifying categories. There are probably several other relevant dimensions, but these were enough to get us started.</p>
<p>SECTOR</p>
<ul>
<li><a title="Sector: industry" href="http://www.flickr.com/photos/nancyf/4542699402/in/set-72157623783127293/">Industry</a></li>
<li><a title="Sector: University" href="http://www.flickr.com/photos/nancyf/4542699190/in/set-72157623783127293/">University</a></li>
<li><a title="Sector: Research Lab" href="http://www.flickr.com/photos/nancyf/4542700062/in/set-72157623783127293/">Research Lab</a></li>
<li><a title="Sector: Government" href="http://www.flickr.com/photos/nancyf/4542699828/in/set-72157623783127293/">Government</a></li>
<li><a title="Sector: Consultancy" href="http://www.flickr.com/photos/nancyf/4542065767/in/set-72157623783127293/">Consultancy</a></li>
</ul>
<p>CHI EXPERIENCE</p>
<ul>
<li><a title="1st time at CHI" href="http://www.flickr.com/photos/nancyf/4542700448/in/set-72157623783127293/">First time</a></li>
<li><a title="2nd, 3rd, 4th time at CHI" href="http://www.flickr.com/photos/nancyf/4542700288/in/set-72157623783127293/">2-3-4th time</a></li>
<li><a title="5th CHI or more" href="http://www.flickr.com/photos/nancyf/4542067467/in/set-72157623783127293/">5th-Nth CHI</a></li>
</ul>
<p>PRESENTATIONS?</p>
<ul>
<li><a title="Attending only" href="http://www.flickr.com/photos/nancyf/4542067641/in/set-72157623783127293/">Just here to attend</a></li>
<li>Submitted but did not present</li>
<li><a title="Paper or notes author" href="http://www.flickr.com/photos/nancyf/4542701286/in/set-72157623783127293/">Paper or Note author</a></li>
<li><a title="Presenters in other venues" href="http://www.flickr.com/photos/nancyf/4542067813/in/set-72157623783127293/">Other venue presenter</a></li>
<li><a title="Student Volunteers" href="http://www.flickr.com/photos/nancyf/4542068167/in/set-72157623783127293/">Student Volunteer</a></li>
</ul>
<p>CHI COMMUNITY or DISCIPLINE</p>
<ul>
<li><a title="Community: UX" href="http://www.flickr.com/photos/nancyf/4542068341/in/set-72157623783127293/">User Experience</a></li>
<li><a title="Community: Engineering" href="http://www.flickr.com/photos/nancyf/4542068535/in/set-72157623783127293/">Engineering</a></li>
<li><a title="Community: Management" href="http://www.flickr.com/photos/nancyf/4542068703/in/set-72157623783127293/">Management</a></li>
<li><a title="Community: Hybrid" href="http://www.flickr.com/photos/nancyf/4542702350/in/set-72157623783127293/">Hybrid</a></li>
<li><a title="Community: Other" href="http://www.flickr.com/photos/nancyf/4542068861/in/set-72157623783127293/">Other</a></li>
</ul>
<h3>Lesson 2: Â Consider the timeslot when choosing the prompt</h3>
<h3><span style="font-size: x-large;"><span> </span></span><span style="font-weight: normal; font-size: 13px;">Just as important as recruiting the right participants and segmenting them appropriately in game play is choosing the right question for the context.Â For the event, I asked people to respond to this prompt:</span></h3>
<blockquote><p><em>Now that you&#8217;re here on the final day of CHI2010, in the last session before the closing plenary, what can you tell the committee for CHI2011 about how it can make an even more awesome conference next year?</em></p></blockquote>
<p><em> </em></p>
<p>I&#8217;ve played this game at other conferences with a similar prompt, but being assigned this particular timeslot (last before the closing session) made the prompt ideal:Â  everyone had been through nearly all the conference. If a course or tutorial is scheduled early in a conference, using a prompt like this one falls flat among newcomers. They&#8217;ll talk about pricing and heat in the room, but you won&#8217;t get the detailed ideas you can get from people who may have already sat through 3 days of 4 or more sessions per day, been frustrated by the signage, enjoyed the entertainment, and packed to go home.</p>
<h3>Lesson 3: Two Games at once, a stretch goal</h3>
<p>Rather than have everyone respond in the same way, we divided the group intoÂ i) more experienced CHI folks playing Prune the Product Tree, andÂ ii) new conference participants playing Product Box. (People with 2, 3, or 4 years of conference experience at CHI could self-select into either game.)</p>
<p>My goal was to give everyone a sense of what kinds of interactions and results you can get with different games. The two games we chose contrast on several dimensions.</p>
<p>Prune the Product Tree is a group game: Â you want at least 4 and as many as 8 people contributing to each Tree. Â The players&#8217; conversations are as important as their individual contributions. You can seed the Tree with the organizers&#8217; product attributes or just let the assembled group create attributes on site. (We chose the latter option.)</p>
<p>People who had more than 5 years experience at CHI conferences were assigned to theÂ <a title="Prune the Product Tree" href="http://innovationgames.com/prune-the-product-tree/">Prune the Product Tree</a> exercise. We briefly talked about representing parts of the conference as leaves or fruit and then placing them in 4 places on the large tree schematic: Â <strong>the trunk</strong>, representing primary, central features or functions; <strong>the outer branches</strong>, as secondary features and functions;Â <strong>&#8220;spoiled fruit&#8221;</strong> lying on the ground surface (showing undesirable aspects or no longer relevant activities), plus <strong>the roots</strong>, showing those all important items below the ground, representing infrastructure or basic values.</p>
<p>In keeping with best practices, we divided them into two groups. One group had 4 players, the other 7 or 8.</p>
<p>People who were newer to the CHI conference were invited to create aÂ <a title="Product Box" href="http://innovationgames.com/product-box/">Product Box</a> about next year&#8217;s conference.Â Â The verbal instructions invited them to the pre-conference experience, what happened during the conference, and their expectations post-conference or all of it.</p>
<p>A key part of Product Box is telling the story (&#8220;selling the box&#8221;). One participant understood immediately that this exercise is all about metaphor. A symbol on the box or inside it stands for an idea in the world. A conference is about physical space (too hot, too cold) and amenities (WiFi), as well as content &#8211; new as well as familiar ideas &#8211; and the people you meet.Â  It&#8217;s about the artifacts of the conference (the program on paper, the iPhone app for schedule, the slides in the room) and the schedule, the costs and benefits.</p>
<p>You can encourage players inÂ Product Box to work on individual or team efforts. Â On this occasion we had one team and a lot of individuals.</p>
<p>And, we did have some quite distinct, segmented responses. Â Check out the <a title="Set of photos from Course 27" href="http://www.flickr.com/photos/nancyf/sets/72157623783127293/">flickr.com set from this course</a> to see some of those amazing responses. Â And remember: Â we shortened the recommended time from 1 hour to less than 20 minutes. Â Amazing.</p>
<h3><strong>Lesson 4: Â Take all your photos and notes before cleaning up.</strong></h3>
<p>While I&#8217;ve argued above that this was the ideal timeslot for this prompt, it&#8217;s also a tight spot for doing all the documentation we might have wanted. We all wanted to attend the closing plenary. The student volunteers quickly helped me pack up. Â Thanks to them, for sure! We transported some of those fragile boxes, but several didn&#8217;t remain intact while sitting waiting for my return. I&#8217;ve invited the participants to help annotate the flickr set, so stay tuned to track any further insights!</p>
<h2><strong>Next steps</strong></h2>
<h3>Lesson 5: Â Capture Expectations and Respond</h3>
<p>All who attended the course in person wrote their key questions and expectations. While they worked on creating artifacts in response to the prompt, I read and categorized those questions and expectations. Our time together was brief, and didn&#8217;t allow me to respond to the questions on site. A few expectations go beyond ones I&#8217;m able to address.</p>
<p>So here&#8217;s my plan:Â  I&#8217;m taking the 40 questions/8 categories posed by participants and I&#8217;ll continue to respond to those over the next few weeks. Folks who are available to attend my next session, a full-day at <a title="UPA (Munich) Tutorial Tuesday, 25 May, 2010" href="https://www.usabilityprofessionals.org/upa_conference/app/schedule/by_day/day:Tuesday/for:2010">Usability Professionals in Munich at the end of May</a>, will have a head start on understanding what&#8217;s going on. And they can ask new, great questions! Plus in a full-day session, expect fuller answers and an even better overall picture of what&#8217;s you can do with Innovation Games in a user research setting.</p>
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		<title>Automated captioning on YouTube</title>
		<link>https://www.fishbird.com/2010/03/17/automated-captioning-on-youtube/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=automated-captioning-on-youtube</link>
		<comments>https://www.fishbird.com/2010/03/17/automated-captioning-on-youtube/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 21:09:15 +0000</pubDate>
		<dc:creator>NancyF</dc:creator>
				<category><![CDATA[Accessibility]]></category>
		<category><![CDATA[Interpreting and translating]]></category>
		<category><![CDATA[Language]]></category>
		<category><![CDATA[Software development]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[automatic]]></category>
		<category><![CDATA[captions]]></category>
		<category><![CDATA[ESL]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[interpreter]]></category>
		<category><![CDATA[ITP]]></category>
		<category><![CDATA[speech-to-text]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[VRI]]></category>
		<category><![CDATA[VRS]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.fishbird.com/?p=220</guid>
		<description><![CDATA[Applauding the availability of automatic captioning, we recognize the gap in quality that a quick edit would correct.  How about a nationwide - dare we hope worldwide? - effort to engage interpreting students, prospective ESL instructors and other disciplines to fill the gap? ]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a style="text-decoration: none;" href="http://www.fishbird.com/wp-content/uploads/2010/03/Obama-Chile.png"><img class="aligncenter size-medium wp-image-221" title="A single frame from President Obama's statement about the Chilean earthquake" src="http://www.fishbird.com/wp-content/uploads/2010/03/Obama-Chile-300x192.png" alt="" width="300" height="192" /></a></p>
<p>Tuesday, March 9, we got the next update on YouTube&#8217;s automated captioning efforts. I heard it on NPR&#8217;s &#8220;All Things Considered&#8221; afternoon program, in which Robert Siegel interviewed Ken Harrenstien of Google with a (female) interpreter providing voice for the Google engineer.</p>
<p>Audio and transcript are available at <a title="Transcript of NPR interview with Ken Herrenstien" href="http://www.npr.org/templates/story/story.php?storyId=124501330">http://www.npr.org/templates/story/story.php?storyId=124501330</a>.</p>
<p>Harrenstien acknowledges that automated captioning today stumbles on proper names, including trademarks and product names: Â &#8221;YouTube&#8221; that comes out &#8220;You, too!&#8221; And automated captioning has difficulty with videos that have music or other sounds in the background. But, he characterizes himself as a technology-optimist, anticipating that in 10 years things will be much improved.</p>
<h2>Benefits of captioning</h2>
<p>Like &#8220;curb cuts&#8221; which have become the symbol indicating that solutions for disabled people (here, those in wheelchairs) resolve needs for others (strollers, roll-aboard luggage, shopping carts), captions have benefits that extend beyond hearing impairment.</p>
<ul>
<li>Deaf and hearing impaired people can enjoy the huge inventory of videos on YouTube. (The still frame that opens this post is from an announcement by President Obama in response to the Chilean earthquake. Making emergency and other time-sensitive news available to those who cannot hear meets the requirements of laws and regulations in the US. And more importantly, it meets the moral or ethical standards we expect from a civilized society where we include everyone in the polity.)</li>
<li>If you&#8217;re in a noisy environment or located close to others who will be bothered by the audio, you can figure out what the video is saying even without benefit of headphones</li>
<li>Small companies can afford to provide captions on their webcasts, often the heart of learning about new products</li>
<li>Non-native speakers of English have a much better chance of understanding speech at ordinary (rapid) rates with the assist of captions</li>
<li>Captions provide input to machine translation services, so that there soon will be captions in other languages besides English as well; as automated speech-to-text technology improves, we&#8217;re going to see other input languages as well</li>
<li>Captions provide much better input to (current) search technology than speech does, so there&#8217;s hope of finding segments of videos that might not appear in written form</li>
</ul>
<h2>Professional captioners need not despair</h2>
<p>I read theÂ <a title="The Future Will Be Captioned" href="http://youtube-global.blogspot.com/2010/03/future-will-be-captioned-improving.html">YouTube blog post</a> of March 4 and the comments following it, and recalled theÂ <a title="Automatic captions in YouTube" href="http://googleblog.blogspot.com/2009/11/automatic-captions-in-youtube.html">announcement of the limited trial</a> with selected partners last November. Â James expresses concern in his comment about the recent YouTube announcement that people, like him, who earn their living as captioners for post-production houses will lose their jobs as a result of the automated captioning. Â My response seconds HowCheap&#8217;s comment that professional captioners will continue to find work both as editors of the automated speech-to-text and for organizations prefer doing their own captioning. Organizations that produce professional quality video typically start from a written script, adjust for the few changes that happen in the spoken version, and then set the timing of the text with the video.</p>
<p>The huge number of videos on YouTube are uploaded by individuals or by small organizations who may not be aware of the benefits from captioning, and likely don&#8217;t know about the tools available. Â According to <a title="YouTube Fact Sheet" href="http://www.youtube.com/t/fact_sheet">YouTube&#8217;s fact sheet</a>: &#8220;Every minute 20 hours of video is uploaded to YouTube.&#8221; That&#8217;s a volume that is beyond the capacity of professional captioners and the organizations that employ them.</p>
<h2>A proposal for improving the quality of captions</h2>
<p>How shall we improve the quality of automatically produced captions?</p>
<p>I&#8217;d like to see interpreter training programs (ITPs) make editing automated captions a course assignment, a program requirement, or a component of an internship. Engagement with spoken language, not one&#8217;s own, is a challenge. Â People phrase things in ways you don&#8217;t; they use unfamiliar vocabulary and proper names (streets, towns, people, products) that I need to look up. Â Both ITPs for training sign language interpreters and those for people learning to interpret between 2 spoken languages may allow entry to studentsÂ whose skills in listening, writing or spelling may be lacking. Â How many caption-editing assignments are enough? Shall we also coordinate quality checks by others in the same or a different program? Â Such assignments will guide students toward greater appreciation for the challenges of speech in online settings, with a task that provides an authentic service.</p>
<h2>VRS and VRI</h2>
<p>In the case of ITPs for sign language interpreters, the improved listening to online speech is great preparation for work settings such as VRS and VRI. Â <a title="Video Relay Service" href="http://en.wikipedia.org/wiki/Video_Relay_Service">Video Relay Service</a> (VRS) in the US is regulated by the FCC: deaf signers who cannot use the telephone (because their speech is not intelligible and they cannot hear well enough to understand speech over the phone) make use of intermediaries (interpreters) to communicate with hearing non-signers. (Think of simple tasks such as calling the school to notify them that your child will be absent; scheduling a haircut; ordering a pizza for delivery, not to mention more complex transactions involving prescriptions, real estate contract negotiation, billing disputes.) Â <a title="Video Remote Interpreting" href="http://en.wikipedia.org/wiki/Video_Remote_Interpreting">Video Remote Interpreting</a> (where the deaf and hearing parties are physically together, with the interpreter remote from them) is a service with similar requirements for the interpreter (listening to speech over a phone or data line, and rendering accurate translations in real time).</p>
<h2>Broad multi-disciplinary open source content quality</h2>
<p>Programs training instructors in English as a Second Language (ESL) could also participate. Â Students in speech therapy and audiology would benefit from both the direct engagement with spoken language &#8220;in the wild&#8221; and with future colleagues in other disciplines. There are advantages to engaging a variety of people who are studying for professions that emphasize expertise in spoken and written English.</p>
<p>Looks like an open source content development effort to me. Yes, it will require a little bit of coordination, but not terrific overhead. How about it, ITP program directors?</p>
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