Entries tagged with “ux”.


I’ve made this case a number of times, especially as I train people in how to incorporate games, including Innovation Games®, in a program of user research.

User experience professionals need to get clear about what’s wrong about focus groups, and what’s so attractive about them. The March (2013) BayCHI monthly program abstract ends with the words, “why you should never, ever hold a focus group.”  Now we’ve got a timely discussion.

Later this week, I’ll be adding additional information about what kinds of useful results you can expect to get from a focus group that uses activities (vs one that follows a script narrowly), how these newer kinds of focus groups are changing the face of civic engagement, what kinds of questions will get useful answers, and how to recruit people to provide meaningful answers.

Poster announcing Course 27 at CHI2010

Poster announcing Course 27 at CHI2010

What can you do in 90 minutes to introduce a professional audience to the set of practices which are Innovation Games®? Quite a bit!  But not all of what we had planned.

The course announcement

Here’s what people saw on the web when they considered whether to enroll in this course “Innovation Games® for User Research in an Agile Environment”, which competed against about 10 other sessions in the same time slot.

This course describes a set of qualitative research methods that will be attractive to user researchers, customer satisfaction specialists, Chief Happiness Officers, marketing professionals, among others. People who participate on Agile teams and those who are considering making a change to Agile practices will enjoy learning new techniques that fit into an Agile framework. Designers, engineers, and others with limited research background are welcome to join in the fun. (more…)